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I'm Bisuala's founder. We create delightful motion design for games and brands.
How we build motion systems (and why most products don't) Motion design isn’t about animations. It’s about behaviour, consistency, and scale. Tate Law Motion Assets How we build motion systems in Bisuala One of our favourite types of work is building motion systems. It sounds sophisticated. In practice, it’s surprisingly rare. Most digital products, brands, and platforms use motion every day but very few define how they move. Animations exist, transitions happen, interactions respond but...
From AI asset to animated emoji: our workflow step‑by‑step Hey there, motion lovers! In our recent article, “Using AI in Game Design Without Losing the Human Touch”, we reflected on how AI doesn't replace creativity—it amplifies it. We used tools like MidJourney to generate UI art assets for a mobile game, then refined and hand‑edited everything in Illustrator or Photoshop so that the final pieces carried our studio’s human judgement and craft. Concepts for UI assets generated in Midjourney...
Project Naropa on Hold Concept Art for Naropa, by Mikel Benegas Hi Reader, This month I want to share a very personal story. As many of you know, at Bisuala we usually collaborate with game studios to bring motion design into their projects. But earlier this year we decided to do something different: produce our own game. Why Our Own Game We called it Naropa. An interactive comic book style game, heavily influenced by Florence, a beautiful title released in 2018 that won multiple awards....