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I'm Bisuala's founder. We create delightful motion design for games and brands.
How we build motion systems (and why most products don't) Motion design isn’t about animations. It’s about behaviour, consistency, and scale. Tate Law Motion Assets How we build motion systems in Bisuala One of our favourite types of work is building motion systems. It sounds sophisticated. In practice, it’s surprisingly rare. Most digital products, brands, and platforms use motion every day but very few define how they move. Animations exist, transitions happen, interactions respond but...
2025 Truly Had It All Before diving into the stories, here is a quick overview of what we have been up to this year. Recap Our first healthcare client Revamping the UI of a mobile game The birth of a video art festival in Rome Recap We are getting closer to the end of the year, and I wanted to take a moment to reflect on everything we have done in 2025. It has been the opposite of a boring year. Some moments were challenging and many were incredibly rewarding. Through it all, we had the...
From AI asset to animated emoji: our workflow step‑by‑step Hey there, motion lovers! In our recent article, “Using AI in Game Design Without Losing the Human Touch”, we reflected on how AI doesn't replace creativity—it amplifies it. We used tools like MidJourney to generate UI art assets for a mobile game, then refined and hand‑edited everything in Illustrator or Photoshop so that the final pieces carried our studio’s human judgement and craft. Concepts for UI assets generated in Midjourney...